All situationsPart of: The Modern Run Game: Zone, Power, RPO

Red Zone Running Concepts

Inside the 20, the run game has to handle a stacked box. Power, counter, QB-power and the RPO tags that still work.

The red zone run game is fighting against a 9-man box. The defense has fewer yards to cover and can commit safeties downhill without giving up the deep ball.

Power is still king inside the 10. A pulling guard, a kick-out block, and a pile of bodies — yards come in inches but they come. Counter is the same idea with the back going opposite the pull, used as a change-up when the defense over-commits to power.

The RPO glance still works in the red zone, but the window is half the size. The QB's read is the same; the throw is into a 2-yard window between the apex and the safety. Most QBs check the run more often in the red zone for that reason.

QB power is the modern goal-line cheat code. With the QB carrying the ball, the defense has to add a fitter (the unblocked man on a regular run is the QB; if the QB is the runner, the math changes). Plus a 6-foot QB has natural pile-pushing leverage that an RB doesn't.

The tush push is the latest evolution — a QB sneak with the back pushing from behind. It's a near-guaranteed yard and the defense can't legally stop it the way it's currently officiated.

Vaults that go deep on red zone running concepts

Vaults whose cuts are tagged with: red-zone, power, QB-power, tush-push.

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